These items can be bought to increase a stat or slowly regenerate it. These items will be used when pressed and will disappear from your bag after. All consumables do not have recipes.
A potion derived from plants that grow in the craggy rocks of the Tear Coast.
Recipe:
None
MP Potion[]
Cost:
50
Active (Unique):
Regenerate 100 MP in 20 seconds.
Description:
A mage's second favourite drink -- next to mead, of course!
Recipe:
None
Staff of Tinos[]
Cost:
75
Active (Unique):
Creates a Scout Guard on the ground which lasts for 180 seconds. Provides sight to all friendly heroes.
Passive:
Passive : Scout Guard has the invisible skill.
Additional Properties:
The Scout Guard has 150 HP and is immune to magic.
Description:
A staff rumoured to be possessed by Tinos, a hero of ancient wars
Recipe:
None
Healing Potion[]
Cost:
100
Active (Unique):
Regenerate 400 HP in 10 seconds. Regeneration stops whn attacked.
Description:
An alchemical concoction crafted with curative herbs grown deep within the Arcadian Forest.
Recipe:
None
Staff of Protection[]
Cost:
150
Active (Unique):
Creates a Scout Guard on the ground which lasts for 180 seconds. Provides sight to all friendly heroes.
Passive:
Scout Guard has the invisible skill and can detect invisibility.
Additional Properties
The Scout Guard has 150 HP and is immune to magic.
Description:
Forged in bronze by a human Mage for his daughter, it protects any who hold it.
Recipe:
None
Speed Scroll[]
Cost:
200
Active (Unique):
Boost the Movement Speed of all friendly heroes within 8 meters by 10% for 6 seconds. All heroes affected by this item will not be slowed down by any Movement Speed-reducing skill for the duration.
Cooldown:
60 seconds
Description:
Run like the wind.
Recipe:
None
Empowering Tonic[]
Cost:
350
Active (Unique):
Increases Physical Attack by 10 + (Hero Level x 2) for 4 minutes. The effect cannot be stacked with another Empowering Tonic. The effect wears off if the hero fall in battle.
Description:
A stimulative tonic used by warriors across the lands.
Recipe:
None
Vital Tonic[]
Cost:
350
Active (Unique):
Increases Max HP by 60 + (Hero Level x16 ) for 4 minutes. The effect cannot be stacked with another Vital Tonic. The effect wears off if the hero fall in battle.
Description:
?
Recipe:
None
Bard's tonic[]
Cost:
350
Active (Unique):
Adds 1 + (Hero Level x 0.5 HP and MP) HP and MP every second for 4 minutes. The effect cannot be stacked with another Bard's Tonic. The effect wears off if the hero fall in battle.
Description:
?
Recipe:
None
Mage's Focus[]
Cost:
350
Active (Unique):
Increases Magical Attack by 10 + (Hero Level x 2) for 4 minutes. The effect cannot be stacked with another Mage's Focus. The effect wears off if the hero fall in battle.
Description:
Brewed in the glass lined of an Elven Brewery in the Arcadian Forest.
Recipe:
None
Farseeing Tonic[]
Cost:
500
Active (Unique):
Grants the ability to detect invisible units until death.
Description:
A closely guarded recipe perfected by persecuted witches in the Tanned Lands
Recipe:
None
Rift at Sinskaald exclusive consumables[]
Assault Banner[]
Cost:
1,000
Active (Unique):
Places an Assault Banner on the ground which lasts for 45 seconds.
For all friendly units within 16 meters, the Assault Banner increases:
Physical Attack +10 + (Banner Setter's Level x 2)
Magical Attack +10 + (Banner Setter's Level x 2)
Physical Defense +10 + (Banner Setter's Level x 2)
Magical Defense +10 + (Banner Setter's Level x 2)
The Banner has 500 HP and is immune to magic.
Description:
?
Recipe:
None
Under Realm Ruins exclusive Consumables[]
These consumables have the ability to stack their effect. For example, you can buy two Elixir's of Everlasting Life and get 800 HP.