- "Mercy? Ha! They don't call me Balondis the Merciless for nothing!"
- —Balondis the Merciless' quote upon selection
An empty grave on the Whispering Islands read "Here lies Balondis the Merciless, who snapped the back of the great King Gyre." This inscription is all Balondis knows of his former life. He wanders Haradon, searching for clues that could tell him who he once was.
- Balondis has a very powerful skill set and, when used correctly, he can become a real threat to the enemy.
- Infernal Cage is a very good skill both to hem the enemy in and to escape
- Infernal Cage can still affect invisible enemies so if, for example, a Ihaelryna is trying to escape you via her Invisibility as they are dangerously low, you can place Infernal Cage on where you thought they ran to and it will/can kill them.
- Carrion Swarm silence is very powerful against heroes that are very skill reliant.
- Undying Vengeance can be very powerful for all in heroes such as Debronee. If Debronee initiates with Fate Altered or Warpath, Balondis can cast Undying Vengeance to negate Intensify and to stun Debronee. Debronee is made useless with Intensify on it's 30 second cooldown and he has also missed the cooldown reduction with the passive of Warpath.
Balondis showers his enemy with a handful of abyssal dust.
Cost: 80/100/120/140 MP
Range: 9 meters
Cooldown: 15 seconds
Damage: 80/150/210/280 + [35% Magical Attack]
Movement Speed Reduction: 40% for 2 seconds
Summons a horde of bats around Balondis.
Cost: 100 MP
Radius: 5 meters
Cooldown: 20/18/16/14 seconds
Damage: 15/25/35/45 + [25% Magical/Physical Attack] per second, last 5 seconds.
Cost: 80 MP
Cooldown: 25 seconds
Passive: Reduce incoming magic damge by 3/6/9/12%
Active: An enemy who targets Balondis with a spell receives 25/50/75/100 + [58% Physical Attack] and is stunned for 0.5 seconds, last 6 seconds.
Balondis immobilizes his enemies by trapping them in a spiritual cage.
Cost: 100 MP
Range: 8 meters
Radius of cage: 5 meters
Cooldown: 90/80/70 seconds
Damage: 65/85/105 + [15% Magical/Physical Attack] magical damage every second to the enemy for 5 seconds.
Additional Effect: Reduce incoming Damage by 20% for allies in the cage.
|HP||MP||DAMAGE||ATTACK SPEED||ATTACK RANGE||MOVEMENT SPEED||PHYSICAL DEFENSE||MAGICAL DEFENSE||HP REGEN||MP REGEN|
|+ Per Level||94||40||3||0.01||-||-||3||3.2||0.25||0.15|