Greedy, cunning, and comical, Machry is a mischievous and gutsy goblin with a gambling problem. He sees life on Haradon as one big game of chance, and he's willing to take ridiculous risks to get what he wants. He's got more enemies than most mercenaries thanks to his bothersome pranks, but he always bets that luck is on his side.
- Glittering Surprise is very powerful and is often used to get the first kill. It can turn teamfights around with the AoE stun.
- Dice Attack should only be used to catch running enemies, try to not steal the kill from your carry as Gambler plays more of a support role.
- Remember that the skill Gambler is very good in teamfights and can provide a slow which your carry can follow up on.
- Your passive, Greedy, is very poor on the map Border Skirmish as there is usually only one jungler but in the maps Rift at Sinskaald and Under Realm Ruins, everyone jungles a bit so it is more effective.
A skilled gamer, Machry tosses dice towards a target and detonates them. Damage is based on the distance the dice roll.
Cost: 120/140/160/180 MP
Range: 12 meters
Cooldown: 12 seconds
Damage: 70/110/150/190 + [40% Magical Attack] for a roll less than 5 meters and 30/40/50/60 additional damage for every extra 5 meters.
Ever a lover of chance, Machry tosses a gambling machine that hits all enemies in range, then let's the chips fall where they may.
Cost: 100/120/140/160 MP
Range: 10 meters
Cooldown: 20 seconds
Damage: Randomly deals 1-1.5/1-2/1-2.5/1-3 seconds of stun time and 1-200/50-225/100-250/150-275 + [70% of Magical Attack] Damage to all enemies within range.
Passive: Friendly heroes gain an extra 1/2/3/4 gold for every time they kill a neutral creature.
Machry tosses a machine into battle that pelts all enemies in range with a barrage of dice, tossing one every 0.5 seconds!
Cost: 100/200/300 MP
Range: 10 meters
Cooldown: 85/75/65 seconds
Damage: Each die deals 100/180/260 + [25% Magical/Physical Attack] Magical Damage and slows enemies' movement speed by 35%
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