|Golem Guardian (12-B)|
|"The mortals of Haradon will pay for what they've done."|
- "The mortals of Haradon will pay for what they have done."
- —12-B's quote upon selection
Though he looks like a metal version of a mage's golem, Guardian 12-B is actually of a mechanical race called XXX. Created long ago by the gods of Haradon, Guardian 12-B, along with his peers, was in hibernation deep underground for thousands of years... That is, until the Saithions' excavations interrupted their centuries-long slumber. Angered by their rude awakening and the chaotic state of Haradon, Golem Guardian 12-B aims to teach these organic mouth-breathers a lesson.
- Since most of 12-B's skills scale off his Physical Defense, it is advised to build that first.
- 12-B is very slow so remember to keep on spamming Spiked Shield.
- Blaster Shield not only gives you a shield, it also provides a fair amount of damage early game.
- Remember, Blaster Shield is a defensive skill which bonus is to deal damage. Dealing damage isn't its main goal. Many players forgot about this and keep detonating the shield after they activate it. Detonating it is only recommended when you're last hitting an enemy hero.
- Potency Breakout is great in teamfights and in trades with teammates. It isn't as powerful, though, against Fighters in 1v1 situations since Fighters already deal damage via auto attacks and Potency Breakout works best with a ally nearby.
- Beware of Mages since 12-B's base Magical Defense is very low and his skills scale off his Physical Defense.
- Only build Physical Damage when your team doesn't have a carry and you are already ahead.
- Heart of Power is a very useful skill late game but is weak/near useless early game. Put skill points in Heart of Power either last or when you have acquired lots of Physical Defense.
12-B throws his shield to hit his enemies
Cost: No cost
Range: 10 meters
Cooldown: 14 seconds
Damage: 75/125/180/240 + [30% Physical Attack and 30% Physical Defense]
Movement Speed reduction: 15/20/25/30%
12-B conjures a protective shield, which absorbs incoming Damage before exploding, wounding all nearby enemies.
Cost: No cost
Range: 4 meters
Cooldown: 22/20/18/16 seconds
Damage: 100/150/200/250 + [35% Physical Attack and 70% Physical Defense]
Effect: Absorbs 125/150/175/200 [70% Physical Defense] points of incoming Damage.
Note: Blaster Shield will detonate after 7 seconds of being activated. Blaster Shield can also be detonated manually using Heart of Power. When the shield has been depleted through damage, it will detonate instantly.
Passive: Max HP increases by 100/150/200/250% of 12-B's Physical Defense.
Additional Effects: Instantly detonates Blaster Shield
12-B taunts the enemies around him, stirring them into a frenzy.
Cost: No cost
Effects: 12-B's Physical Defense increases by 75/100/125 for 10 seconds. Enemies are forced to attack 12-B for 3/3.5/4 seconds.
|HP||MP||DAMAGE||ATTACK SPEED||ATTACK RANGE||MOVEMENT SPEED||PHYSICAL DEFENSE||MAGICAL DEFENSE||HP REGEN||MP REGEN|
|+ Per Level||94||-||41||0.01||-||-||2.9||3.5||0.17||-|