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Inquisitor (Debronee)
Inqusitor 4
"A wizard's magic is no match for my swift judgement!"
Gender Male
Class Fighter
Current Meta Assassin
Damage Physical
Difficulty 7 Difficulty-7
Physical 8 Physical-8
Magical 3 Magical-3
Resilience 4 Resilience-4
Support 1 Support-1
Emblem price 28,000 Credits icon
Rune price 400 Rune icon
"A wizard's magic is no match for my swift judgement!"''

Identified easily by his signature helmet and heavy judgement armor, Debronee is a spellcaster's worst nightmare. Intolerant of errant magic use, he's notorious for hunting down rogue mages and necromancers with his punishing judgment spells. Even the most experienced and hardened wizards shudder in fear at the utterance of Debronee's name.

Strategy

  • Debronee is very squishy early game and Intensify does minimal damage; if he is shut down early, he will become ineffective in the mid/late game.
  • Be wary of people with Smoke Diadem; if you have already committed to the kill with Fate Altered and Warpath, it can lead to your death.
  • Judgement is your most effective skill early game as it helps you farm but also pokes your enemy by dealing a DoT and taking away their mana.
  • Debronee needs to last hit and farm a lot early game to have any effect when teamfights occur.
  • Building pure damage is not the best way to build Debronee as he also needs Attack Speed to follow up after his Intensify.
  • Fate Altered is key to opening up a teamfight as it provides a slow effect that your teammates can take advantage of.
  • Warpath and an Intensify can often help you close the distance between yourself and an opponent, but be wary; if the opponent is able to withstand the assault, you will have exhausted your escape measures. Try to only use Warpath offensively when necessary, both to conserve mana and to ensure it will be available when you need to escape.
  • Debronee is heavily reliant on his skills. Quickly maxing Warpath for the cooldown reduction can be extremely helpful in continuing an attack.

Player guides

How to build Debronee

1. Talents: 24/6/5/5

Hfnm









2. Tablets:

Ahws








3. Skill build:

JudgementWarpathIntensifyIntensifyWarpathFate AlteredIntensifyIntensifyFate AlteredWarpathWarpathFate AlteredJudgementJudgementJudgement

4.Item build(recommended):

10ii

Skills

Judgement Judgement

Debronee casts judgement on a group of enemies in a target area

Cost : 100 MP

Range : 10 Meters

Cooldown : 14/13/12/11 Seconds

Damage: 45/60/75/90

Additional Effects: Reduce heal effects by 50% for 4 seconds. If target uses a skill, the damage will stop.

Intensify Intensify

Debronee descends upon his enemy and attacks 6 times in rapid succession

Cost: 100/120/140/160 MP

Range: 5 meters

Cooldown: 30 seconds

Damage: 30/45/60/75% of Normal Attack Damage

Note: These 4 attacks can trigger Normal Attack effects and will always be faster than his usual attack speed.
The speed of intensify is actually now based on his attack speed, to ensure it is always more effective than his usual attack speed.

Warpath Warpath

Cost: 100 MP

Cooldown: 21/18/15/12 Seconds

Passive: Every hero Debronee kills or assists will end his Warpath cooldown immediately.

Active: "Blink" 6/7/8/9 meters forward And gain 15/30/45/60 attack damage for 3 seconds.

Fate Altered Fate Altered

Debronee leaps into the air and slices forward, damaging all in his path.

Cost: 100/175/250 MP

Distance: 25 meters

Damage: 200/300/400 + [65% Physical Attack]

Cooldown: 90 seconds

Additional Effects: Enemies' Movement Speed reduced by 40% for 4 seconds.

Note: The height of the jump will depend on the distance he's jumping. So if you jump further, you will jump higher. If you jump closer, you will perform a lower jump rather than waste a lot of time in the air. Furthermore, the jump skill is a bit faster than before.

Base Stats

Level HP MP DMG ATK SPD ATK RNG MOV SPD PHYS DEF MAG DEF HP REGEN MP REGEN
1 530 347 51 .74 Melee 4.20 14 12 0.92/s 1.06/s
2 610 435 55 .75 Melee 4.20 16 15 1.0 1.23/s
3 690 473 59 .76 Melee 4.20 19    18 1.26/s 1.40/s
4 770 511 64 .77 Melee 4.20 21 21 1.43/s 1.57/s
5 850 549 68 .78 Melee 4.20 24 24 1.60/s 1.74/s
6 930 587 72 .79 Melee 4.20 26 26 1.77/s 1.91/s
7 1010 625 77 .80 Melee 4.20 28 29 1.94/s 2.08/s
8 1090 663 81 .81 Melee 4.20 31 32 2.11/s 2.25/s
9 1170 701 85 .82 Melee 4.20 33 35 2.28/s 2.42/s
10 1250 739 90 .83 Melee 4.20 36 38 2.45/s 2.59/s
11 1330 777 94 .84 Melee 4.20 38 41 2.62/s 2.76/s
12 1410 815 98 .85 Melee 4.20 40 44 2.79/s 2.93/s
13 1490 853 103 .86 Melee 4.20 43 47 2.96/s 3.10/s
14 1570 891 107 .87 Melee 4.20 45 49 3.13/s 3.27/s
15 1650 929 111 .88 Melee 4.20 48 52 3.30/s 3.44/s

Skins

2D Skins

  • Classic Skin - Released: 21-Nov-2012
  • Angel - Released: 21-Nov-2012 - Cost: 260 Rune icon
  • Mercurial Decree - Released: ? - Cost: 520 Rune icon
  • Mecha Sentry - Released: 13-Nov-2014 - Cost: 999 Rune icon













3D Skins

  • Classic Skin 3D - Released: 21-Nov-2012
  • Angel 3D - Released: 21-Nov-2012 - Cost: 260 Rune icon
  • Mercurial Decree 3D - Released: ? - Cost: 520 Rune icon
  • Mecha Sentry 3D.jpg Mecha Sentry 3D - Released: 13-Nov-2014 - Cost: 999 Rune icon
Heroes
Guardian Forgotten WarriorGolem GuardianSavage of the DeepEarth ColossusFrostland GiantBone BreakerPaladin GrandmasterCyclopsPlanewalkerPatriarch Of PrimatesBringer of SalvationCarapace Crown
Fighter Sand WalkerInquisitorReborn TyrantDark Elf ExileChameleonNomad AssassinDemon HunterSavage PrincessWind DancerChild of the ForestBone StalkerThe BloodletterThe ShadowBattle EngineerJavelin WarriorArtful Assassin
Mage Doom ProphetMolten LordElemental LordPhase MasterHarbinger of DoomHarpie SlayerArcane WarriorGamblerGaia GuardianScoundrelThe Plagued FangDark DivinerStorm Celestial
Support Grey WitchPriestess of the TidesGoblin ScoutAnt GuardIron GuardDemon LordBattle MageForge MasterStone Guardian

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