|Phase Master (Mystic)|
|"I shall strike down any who stand in my way!"|
The Mystic is aptly named; its origin is shrouded in mystery. No creature like it exists in Haradon. It suddenly appeared in the wild after the continent experienced its worst hurricane in ages. The Mystic communicates only by telepathy, warning passerby of imminent harm if it feels threatended. The locals believe that the beast was an abandoned creation of the gods left on Haradon to fend for itself.
- Remember to drag and drop Mystic's skills since they're all types of AoE.
- Drag Crystal Barrier behind an opponent when chasing them. As soon as you have placed the wall, follow up with Phantom Chains to slow the opponent and then use Crystal Fragments if more damage is needed.
- Crystal Fragments act as an allied unit and will provide vision. You can use this to look over terrain or to check brushes.
Mystic calls forth a crystal which slowly rises from the ground. When it emerges completely, it explodes, dealing Magical Damage and slowing the enemy's movements
Cost: 80/120/160/200 MP
Range: 10 meters
Damage: 50/100/150/200 + [70% Magical Attack]
Cooldown: 18/16/14/12 seconds
Movement Speed reduction: 45% for 2 seconds
Mystic calls forth an impenetrable crystal barrier to hold enemies at bay.
Cost: 120/120/120/120 MP
Range: 11 meters
Damage: 15/25/35/45 + [25% Magical] per second
Cooldown: 13 seconds
Duration: 7 seconds
A skill which increases the Mystic's Magical Attack with each second that passes until it reaches a maximum level. When the maximum level is reached, Normal Attacks deal extra Damage
Effect: Increases Magical Attack to a maximum level of 10/15/20/25
Duration: Lasts until another skill is used, at which point the gains vanish!
Mystic summons a crystal totem that increases nearby allies' Magical Attack by 30/60/90 and allows them to recover 15/30/45 MP per second. Mystic can "blink" to the totem if he is within 25 meters of it, causing it to explode.
Cost: 240/280/320 MP
Range: 12 meters
Damage: 100/200/300 + [90% Magical Attack] to nearby enemies when the totem explodes
Cooldown: 70 seconds
|Level||HP||MP||DMG||ATK SPD||ATK RNG||MOV SPD||PHYS DEF||MAG DEF||HP REGEN||MP REGEN|