Priestess of the Tides (Sia Tidesinger) | |
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"And they will rise from the ashes of what was, to smite their transgressors and reclaim their glory.” | |
Gender | Female |
Class | Support |
Current Meta | Support |
Damage | Magical |
Difficulty | 7 File:Difficulty7.png |
Physical | 5 |
Magical | 8 |
Resilience | 6 |
Support | 8 |
Emblem price | 21,000 |
Rune price | 340 |
"And they will rise from the ashes of what was, to smite their transgressors and reclaim their glory.”
’’Once a Saithion high priestess, Sia Tidesinger now lives in exile. Fierce and brilliant, Sia is able to rally her followers into a wild frenzy. She considers the battlefield her true temple.’’
Strategy
Sia is a powerful Support often used in competitive Guild vs. Guild matches due to her incredible ability to secure kills and peel for her carries. Her strength is not without some disadvantages though; Sia suffers from large cooldowns and high early game mana usage. As a result of her unique and extraordinary play style, there are many things to consider when playing Sia.
- Purchasing some cooldown reduction is extremely important in order to use your skills as efficiently as possible.
- Sia's Virulent Trail requires her to be next to and run in front and around of enemy heroes. Investing in at least Tempest Boots to boost your mobility is definitely recommended.
- Stick with a teammate and help them net kills or roam for ganks and farm. Sia's attacks are generalized as damage over time effects meaning she lacks the flat out damage and burst of other Supports like Battle Mage, Grey Witch, and Ant Guard meaning Sia is extremely ineffective as a pseudo-mage against a strong team. Build tankier, supportive items like Spider Queen's Embrace and Zealot's Horn to augment your survivability and the strength of your teammates.
- Due to the nature of Virulent Trail, which leaves a lingering field effect, Sia can kite and run easily from enemy heroes. In addition, the passive effect of that skill increases her resilience. These characteristics, in combination with her other skills, make her a potent escapist and should be used to their fullest extent.
- Ahriman's Blessing is a powerful spell that reduces the damage the afflicted enemy will deal in addition to a strong slowing effect. It's extremely beneficial to use it on the enemy attack damage carry. Also, try to inflict Ahriman's Blessing before you begin using Virulent Trail as this will allow you to land multiple stuns over the duration of the trail.
- Dead Eye is Sia's signature skill and one of the most powerful ultimates in the game. It can be used as an incredible initiate, giving time for your team to assume a beneficial position, or can help your team with a flawless escape while the enemy team is completely helpless for a few seconds. Learn the best moments to use it and consider multiple scenarios it has a long cooldown, but beware of hesitation as that could cost you your life or that of your teammates. Coordinate with your team so you do not cause the enemies to become invulnerable during other heavy crowd control, burst, or powerful skills.
Skills
Virulent Trail
Cost: 135/160/185/210 MP
Range: 1 meter
Damage: 20/30/40/50 + [15% Magical Attack]
Cooldown: 25 seconds
Effect: Movement speed reduction of 7/12/17/22% to all enemies affected by the trail. Sia's Max HP is increased by 20% of her Max MP when she learns this skill.
Ahriman's Blessing
Cost: 60/80/100/120 MP
Range: 8 meters
Damage: 10/15/20/25 + [15% Magical Attack]
Cooldown: 12 seconds
Effect: Movement speed reduction of 40% to afflicted enemy and Normal Attack lowered by 10/15/20/25% for 4 seconds. If the cursed victim steps on Sia's Virulent Trail, the trail will stun the victim for 1.5 seconds and deal an additional amount of damage per second for 6 seconds.
Snake Venom
Cost: 19 MP (Per Attack)
DoT: 10/15/20/20
Cooldown: Toggle
Effect: Normal Attacks will reduce enemy's magic defense by 5/10/15/20 and deal damage per second for 3 seconds.
Dead Eye
Cost: 150 MP
Cooldown: 100 seconds
Effect: Petrifies nearby enemies for 2/2.5/3 seconds. Petrified enemies can't be damaged. When the petrification ends, Sia's victims will continue to suffer a 20/35/50% reduction in movement speed for 2 seconds.
Base Stats
Level | HP | MP | DMG | ATK SPD | ATK RNG | MOV SPD | PHYS DEF | MAG DEF | HP REGEN | MP REGEN |
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1 | 530 | 373 | 42.00 | 0.71 | 7.00 | 4.35 | 18.00 | 16.00 | 1.24/sec | 1.24/sec |
2 | 0.72 | 7.00 | 4.35 | |||||||
3 | 0.73 | 7.00 | 4.35 | |||||||
4 | 0.74 | 7.00 | 4.35 | |||||||
5 | 0.75 | 7.00 | 4.35 | |||||||
6 | 0.76 | 7.00 | 4.35 | |||||||
7 | 0.77 | 7.00 | 4.35 | |||||||
8 | 0.78 | 7.00 | 4.35 | |||||||
9 | 0.79 | 7.00 | 4.35 | |||||||
10 | 0.80 | 7.00 | 4.35 | |||||||
11 | 0.81 | 7.00 | 4.35 | |||||||
12 | 0.82 | 7.00 | 4.35 | |||||||
13 | 0.83 | 7.00 | 4.35 | |||||||
14 | 0.84 | 7.00 | 4.35 | |||||||
15 | 1650 | 961 | 81.2 | 0.85 | 7.00 | 4.35 | 51.60 | 52.20 | 4.74 | 4.74 |
Skins
Priestess of the Tides (Default) | |
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2D | 3D |
Cost: 21,000 or 340 |
Marsh Dweller | |
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2D | 3D |
Cost: 100 |