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Wind Dancer (Aria Eagleheart)
"The winds will carry me to victory
"The winds will carry me to victory."
Gender Female
Class Fighter
Current Meta Marksmen
Damage Physical
Difficulty 8 Aria Difficulty8
Physical 7 Aria Physical7
Magical 6 Aria Magical6
Resilience 6 Aria Resilience6
Support 5 Aria Support5
Emblem price 28,000 Credits icon
Rune price 450 Rune icon

"The winds will carry me to victory."

"Aria travels where the winds take her - always in search of opportunities, never at rest. Prideful and aggressive, Aria is not afraid of good fight or worthy opponent. But with a step like a gentle breeze, those who catch her interest seldom ever hear more than the whistle of her knives."

Strategy

  • Try to mark an enemy with Throw Fan Throw Fan, dance her way forward using Zephyr Dance Zephyr Dance and hit the carry to immobilize them.
  • Using both Tribal Spirit Tribal Spirit and piercing tablet, Aria can destroy tanks quite easily.
  • A basic combo for Aria would be: Throw Fan Throw Fan>Zephyr Dance Zephyr Dance>Tribal Spirit Tribal Spirit>Auto Attack. This will immobilize your target and also deal your bread and butter damage. Use Twin Fan Twister Twin Fan Twister if you can't quite catch your target or you require bonus damage.
  • It is best to save Twin Fan Twister Twin Fan Twister until the end of a fight when you can clean up and use it to target single enemies. Twin Fan Twister Twin Fan Twister deals less damage the more enemies it hits so using it at the start of a teamfight where it is most likely to hit all of your enemies is a bad idea.

Skills

Throw Fan Throw Fan

Aria throws her fan at a target. A target hit by her fan will be marked.

Cost: 50/60/70/80 MP

Range: 9/10/11/12 Meters

Cooldown: 12/11/10/9 seconds

Damage: 100/160/220/280 + [40% Physical Attack]

Zephyr Dance Zephyr Dance

Aria dances forward on the winds and empowers her next attacks.

Cost: 15/20/25/30 MP

Cooldown: 9/8/7/6 Seconds

Range: 5 Meters

Effect: Aria deals extra damage on a normal enemy or immobilizes a marked target for 2 seconds.

Damage Increase: 20/35/50/65 + [50% Physical Attack]

Tribal Spirit Tribal Spirit

The spirits of her ancestors empower Aria, improving her attacks.

Cost: 81/90/99/108 MP

Cooldown: 17/16/14/12 Seconds

Passive: For every 2 normal attacks, Aria will ignore 5/15/25/35 of her target's Physical defense for 3 seconds, ending immediately when she changes targets.

Active: Increases her normal attack range by 4 meters.

Duration: 5 seconds

Twin Fan Twister Twin Fan Twister

Aria hurls her fans in both hands, showering knives along the path.

Cost: 100/125/150 MP

Cooldown: 85/70/55 seconds

Range: 15 Meters

Damage: 175/300/425 + [60% Physical Attack] for the first her and 40% less to subsequent heroes, and 30/45/60 + [60% Physical Attack] per second to all enemies along the path.

Additional Effect: Slows enemies by 50% until the path disappears.

Base Stats

Skins

2D Skins













3D Skins

Heroes
Guardian Forgotten WarriorGolem GuardianSavage of the DeepEarth ColossusFrostland GiantBone BreakerPaladin GrandmasterCyclopsPlanewalkerPatriarch Of PrimatesBringer of SalvationCarapace Crown
Fighter Sand WalkerInquisitorReborn TyrantDark Elf ExileChameleonNomad AssassinDemon HunterSavage PrincessWind DancerChild of the ForestBone StalkerThe BloodletterThe ShadowBattle EngineerJavelin WarriorArtful Assassin
Mage Doom ProphetMolten LordElemental LordPhase MasterHarbinger of DoomHarpie SlayerArcane WarriorGamblerGaia GuardianScoundrelThe Plagued FangDark DivinerStorm Celestial
Support Grey WitchPriestess of the TidesGoblin ScoutAnt GuardIron GuardDemon LordBattle MageForge MasterStone Guardian
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